﻿package kee.games.maps{	public class MapTile extends AbstractMapTile	{		public function MapTile()		{		}				public override function update():void		{			var Y:int = 0;			_floorHeight = 0;			for(var i:int = 0; i < _mapTileObjects.length; i++)			{				var obj:MapTileObject = _mapTileObjects[i] as MapTileObject;				obj.y = Y;				Y -= obj.floorHeight;				_floorHeight += obj.floorHeight;			}		}	}}